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Snatcher technical data

Name Snatcher
System Sega CD
Year 1994
Developer Konami
Genre Action

Snatcher is an adventure game created by Hideo Kojima and released for the Sega CD (Mega-CD) in 1992. It is a cyberpunk-themed game that follows the story of protagonist Gillian Seed, a Junker living in Neo Kobe City in the year 2047. The city has been overrun with powerful androids known as Snatchers, who are killing humans and taking their place in society. Gillian must discover the identity of the Snatchers, stop their sinister plot, and save humanity from extinction.

The game combines elements of action, adventure, and role-playing games to create an immersive experience. Players must interact with characters, search for clues, solve puzzles, battle enemies, and explore environments while progressing through the story. The player can equip items such as weapons or armor to make themselves more powerful. The player can also gain access to special abilities such as hacking computers or using special items to get past obstacles.

The visual style of Snatcher is heavily influenced by anime and manga. Character designs are highly detailed and expressive, while environments are rendered in a realistic style with a heavy emphasis on lighting and shadows. Music plays an important role in setting the mood of each scene; it ranges from upbeat techno tunes to somber piano pieces. Voice acting is also used throughout the game to further add depth to its characters.

Snatcher was well received by critics upon release due its unique blend of genres and visuals that made it stand out from other video games at the time. Its branching storyline was praised for its depth and complexity; choices made during gameplay could have drastic consequences later on in the story which kept players engaged until the end credits rolled. The game’s dark themes were seen as groundbreaking for its time; cyberpunk concepts such as artificial intelligence or genetic engineering were explored through its narrative which helped give it an edge over other titles at the time.

Overall Snatcher was seen as one of Kojima's most ambitious projects at that point in his career; it pushed boundaries both technically and narratively which helped shape his later works such as Metal Gear Solid series or Death Stranding decades later on in his career

Sega CD Action games