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Blade technical data
Name | Blade |
System | Game Boy Color |
Year | 2000 |
Developer | HAL Laboratory |
Genre | Fighting |
The Blade is one of the most iconic games to ever appear on the Nintendo Game Boy Color.
Released in 1999, it was one of the first games to utilize the power of the Game Boy Color's hardware and push the limits of what could be achieved on a handheld system.
It was also one of the few titles that allowed players to experience an action-RPG on a handheld device, something that was unheard of at the time.
Blade follows protagonist Jimmy White, a young swordsman who is on a quest to save his beloved homeland from an evil threat.
The game features an open world environment that allows players to explore and interact with various characters as they progress through their quest.
Players can either battle enemies or solve puzzles in order to advance through the game’s story line and eventually reach its conclusion.
The gameplay in Blade is fairly straightforward.
Players control Jimmy as he moves around an area and interacts with objects and characters in order to progress through levels and eventually reach the end goal.
Battles are turn-based, with each character having their own set of skills and abilities which must be used strategically in order to defeat enemies and move forward.
Furthermore, there are several puzzles scattered throughout each level which require some thinking in order for them to be solved.
One thing that sets Blade apart from other RPGs is its use of color palette swapping for its characters and enemies.
This means that depending on where you are located within a level, certain characters may appear differently due to changes in color palette.
For example, if you were standing near a mountain top then your character might appear blue but if you were near a lake then your character would appear green instead.
This added a unique visual aspect to battles while also making it easier for players to distinguish between enemy types during combat sequences.
Another interesting feature found in Blade is its day/night cycle system which affects how certain elements behave within game levels such as item availability or enemy strength/weaknesses among other things.
This allows players who wish to take advantage of these elements strategically while playing through levels in order to gain an edge over opponents or complete objectives faster than normal.
In addition, Blade also includes some mini-games which allow players to take a break from main missions while still earning rewards towards their overall progress within the game itself such as new items or additional money for purchases at shops within levels themselves.
Overall, Blade is considered by many as one of the best RPGs available for the Nintendo Game Boy Color due its innovative use of mechanics such as color palette swapping and day/night cycle systems along with its expansive open world environment filled with interesting characters and challenging puzzles/battles .
It remains one of Nintendo’s most popular titles due not only for its engaging story but also for being one of the first RPGs released on a handheld device – paving way for future titles released on other platforms such as mobile phones or tablets today