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Rendering Ranger R2 technical data
Name | Rendering Ranger R2 |
System | Super Nintendo |
Year | 1995 |
Developer | Rainbow Arts |
Genre | Action |
Rendering Ranger R2 is a side-scrolling shooter released on the Super Nintendo Entertainment System in 1994. The game was developed by Naxat Soft and published by Konami. It’s a sequel to the original Rendering Ranger (1992).
In Rendering Ranger R2, players assume the role of a robot called “Robo” who is tasked with protecting the planet from an alien invasion. The game features seven levels and two boss battles. Each level has its own distinct visual style and enemies. Players must use their weapons to defeat enemies while avoiding their attacks. As they progress through the levels, they can upgrade Robo’s weapons and armor with power-ups that are dropped by defeated enemies or found in hidden locations.
The gameplay of Rendering Ranger R2 is fast-paced and challenging. Robo’s weapons have limited ammunition so players must be careful when using them to conserve ammo for tougher enemies and bosses. Additionally, there are various obstacles such as pits, spikes, walls, etc., which must be avoided in order to progress through the levels.
The visuals of Rendering Ranger R2 are vibrant and detailed. The characters have expressive animations that make them appear alive and dynamic on screen. The backgrounds are colorful and well-designed, making each level feel unique and interesting to explore.
Overall, Rendering Ranger R2 is an exciting side-scrolling shooter with vibrant visuals and challenging gameplay that will keep players engaged for hours on end. Its fast-paced action combined with its detailed visuals make it one of the best titles on the Super Nintendo Entertainment System platform.