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Q-bert 3 technical data
Name | Q-bert 3 |
System | Super Nintendo |
Year | 1992 |
Developer | New Matter |
Genre | Puzzle |
Q-bert 3 is a platform game released for the Super Nintendo Entertainment System in 1994. It is the third installment in the Q-bert series and was developed and published by Gray Matter Inc. The game follows a similar formula to the original, with players controlling Q-bert as he jumps around isometric platforms. The objective of each level is to change all of the tiles on the board to a specific color by jumping on them. However, this time around, there are new enemies and obstacles that must be avoided or defeated.
The main feature of Q-bert 3 is its improved graphics. Unlike its predecessor, which used pixel art, this game uses pre-rendered 3D models for its characters and environments. This gives the game a more polished look compared to other games of the same era. The game also features more detailed animations and effects than before. Additionally, some levels now feature parallax scrolling backgrounds which add to the overall presentation of the game.
Gameplay wise, Q-bert 3 introduces some new elements such as power ups that can be collected throughout each level. These power ups can help make Q-bert faster or give him special abilities such as invincibility or an extra life. Furthermore, there are now multiple paths that can be taken through each level allowing for more exploration and replayability. There are also secret areas hidden within each stage that contain bonus items such as coins or extra lives when found. Finally, there are also boss fights at the end of every world which require quick reflexes in order to defeat them successfully.
Overall, Q-bert 3 continues to build upon what made previous entries fun while introducing some new ideas into the mix that help keep things fresh and exciting. With its improved visuals and added gameplay elements, it’s easy to see why it remains one of the best platformers available on the Super Nintendo Entertainment System today.