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F-ZERO technical data
Name | F-ZERO |
System | Super Nintendo |
Year | 1991 |
Developer | Nintendo |
Genre | Racing |
F-Zero is a futuristic racing game released in 1990 for the Super Nintendo Entertainment System (SNES). It was developed and published by Nintendo and designed by Takaya Imamura. The game is set in the year 2560, where interstellar travel is commonplace. It features thirty tracks set across four different planets, with each track having its own unique environment and obstacles. Players race against twenty-nine computer-controlled opponents on various courses.
The game's main mode consists of a Grand Prix tournament with five difficulty levels, ranging from Novice to Expert. Each level consists of four tracks; the player must finish in first or second place to advance to the next track, otherwise they will be forced to try again until they succeed. Points are awarded based on how well the player performs on each track, with higher points earned for better performance. After completing all four tracks in a level, players are given an overall ranking depending on their total points. Finishing higher than fourth place rewards the player with an extra life.
Players can choose from four different hovercrafts: Fire Stingray, Golden Fox, Sonic Phantom and Wild Goose. Each vehicle has slightly different stats such as top speed and acceleration which affect their performance on each track. Additionally, there is also a fifth unlockable craft called Big Fang which can only be accessed after beating all five Grand Prix levels with any of the other vehicles.
The game also features a Practice Mode which allows players to familiarize themselves with any of the tracks before competing in them during a Grand Prix tournament or Single Race mode. There is also an Option Mode where players can adjust various settings such as music volume or controls sensitivity in order to customize their experience further.
F-Zero was praised upon its release for its fast-paced action and stunning visuals which pushed the limits of what was possible on SNES hardware at that time. Its tight control scheme and intuitive gameplay mechanics make it an enjoyable experience even today for those looking for some classic racing thrills without modern gimmicks like power ups or nitro boosts dominating playstyle decisions like many more recent games do.