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Spiritual Warfare technical data
Name | Spiritual Warfare |
System | Genesis - Mega Drive |
Year | 1994 |
Developer | Wisdom Tree |
Genre | RPG |
Spiritual Warfare is an action-adventure game that was released for the Sega Genesis/Mega Drive in 1991. Developed by super-developer Taito, Spiritual Warfare introduced gamers to a unique world filled with mystical powers and combat. The main character of the game, named Valon, is charged with saving his homeland from evil forces that have taken over.
The story centers around Valon’s journey to restore peace to his country, Kardia. As Valon travels through seven spiritual zones, he must battle monsters and seize four powerful spheres – one for each color of the rainbow – that will ultimately be used to overthrow the tyrants and save Kardia. Along the way he must enlist in help from several allies; these include a magical old hermit, an azure sea serpent, a savage tiger warrior and a giant hawk lord among others.
Gameplay itself consists of hack-and-slash action as well as some puzzle solving throughout different levels. There are various weapons available to defeat tougher enemies such as swords and daggers as well as spells which are cast by collecting “X marks” found randomly throughout the zones. As Valon progresses through each level, enemies will become more difficult with new strategies added for every area explored - bosses typically provide quite challenging fights at the end of every stage.
Along with conventional monsters there are massive elemental creatures called Eidolons which provide an opportunity for extra experience points after defeating them in battle. Special magic items can also be collected during specific levels when breaking certain blocks or winning mini games - they often give special abilities or improve damage dealt while attacking enemies. Spiritual Warfare features an elaborate system of rewards when completing levels successfully; this includes prizes such as rare jewels or items like wings granting temporary invincibility against attacks and obstacles.
Apart from enemies that can inflict damage and take away health points (HP) throughout each stage, players must also watch out for traps like spiked floors and later on invisible walls which can cause HP depletion even if no battles occur at all - this could mean having to start again from scratch if unlucky enough during any given level! Moreover the main objective must be completed within a time limit stipulated by each zone meaning efficiency is key here or else finishing the task will become much more than expected…
Despite receiving mixed reviews upon its initial release due to longevity issues among other factors resulting in mediocre sales compared to other titles from Taito in particular Super Space Invaders; fan opinions today remain very positive particularly due its relative cult status being appreciated amongst many retro gaming admirers worldwide.