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Might and Magic - Gates to Another World technical data
Name | Might and Magic - Gates to Another World |
System | Genesis - Mega Drive |
Year | 1991 |
Developer | New World Computing |
Genre | RPG |
Might and Magic - Gates to Another World is a role-playing game developed and published by New World Computing in 1991.
It was initially released for the PC and later ported to various platforms, including the Sega Genesis/Mega Drive.
The game is the second installment in the Might and Magic series and takes place in the fictional world of CRON.
The player takes control of a group of adventurers, who are tasked with finding and activating the portals that lead to another world, the land of XEEN.
The game's storyline is typical of the fantasy genre, and the narrative takes place in the medieval-like world of CRON.
The player's task is to explore the land of CRON, which is split into four continents, each with its own unique environment and challenges.
The game features a vast overworld that players can traverse, as well as towns, dungeons, and other areas to explore.
The game's plot progresses as the player discovers clues, items, and new characters.
The game's graphics are typical of the 16-bit era, with detailed sprites and environments.
The game's music is also well done, with an epic and memorable soundtrack that enhances the player's experience.
The game features a top-down perspective, with a grid-based movement system that allows players to move their characters in eight directions.
The gameplay in Might and Magic - Gates to Another World is a mix of exploration, combat, and character progression.
Players can create their own characters, choosing from a range of races, classes, and abilities.
The game's combat system is turn-based, with players and enemies taking turns to attack each other.
The player can control up to six characters at once, each with their own stats and abilities.
The game also features a robust magic system, with over 90 spells available for players to learn and cast.
As players explore the world of CRON, they will encounter a wide range of enemies, from goblins and orcs to dragons and other mythical creatures.
Combat in Might and Magic - Gates to Another World is challenging, with enemies becoming increasingly difficult as players progress through the game.
The player's characters can level up, gaining new abilities and increasing their stats, which allows them to take on more formidable foes.
The game's dungeons are where players will spend much of their time, and they are well designed, with puzzles to solve and hidden areas to discover.
The game also features a day-night cycle, which affects the behavior of some enemies and NPCs.
Players can also rest at inns or campsites to heal their characters and save their progress.
One of the unique features of Might and Magic - Gates to Another World is the ability to transfer characters between different versions of the game.
Players can create a party in the PC version of the game and then transfer it to the Sega Genesis/Mega Drive version.
This feature was revolutionary at the time and allowed players to continue their adventure on a different platform.
In conclusion, Might and Magic - Gates to Another World is an excellent role-playing game that is well worth playing, even by modern standards.
The game's graphics and music are still impressive, and the gameplay is challenging and rewarding.
The ability to transfer characters between different versions of the game was ahead of its time and added to the game's overall experience.
Despite being almost thirty years old, Might and Magic - Gates to Another World remains a classic of the role-playing genre and is a must-play for fans of the genre.