Play Phantasy Star III - Generations of Doom Online
Phantasy Star III - Generations of Doom technical data
Name | Phantasy Star III - Generations of Doom |
System | Genesis - Mega Drive |
Year | 1992 |
Developer | Sega |
Genre | RPG |
Phantasy Star III: Generations of Doom is a role-playing video game developed by Sega for the Sega Genesis/Mega Drive console. Released in 1990, it is part of the popular Phantasy Star series and the first to feature a time travel mechanic, allowing players to explore generations of a family’s history.
The game follows Lord Orakio, who has been sent back in time from 2200 A.D to 1000 A.D as part of an ongoing battle against an artificial intelligence known as "Dark Force". In order to defeat Dark Force, Orakio must make alliances with his descendants and overcome various obstacles that they will face during their journey through the ages. The five generations featured in the game span 400 years of history, ranging from Ancient Aquatic Empire to Moonland Nu.
Players take control of Orakio's lineage which consists mainly of four types of playable characters: cyborgs, warriors, magic users and hunters. Each character carries different skills used for combat and solving puzzles in order to progress in the story. On top of that, each character starts off with a different set of armor based on their class– shielding them from physical attacks but not magical ones – as well as various weapons such as swords, bows or staves; these can be upgraded or even changed with special items found in dungeons or shops scattered throughout the world map. Money plays an important role when acquiring new equipment; it can be earned via lucrative rewards after completing special side quests or simply through fighting enemies inside dungeons.
Combat takes place entirely on a battlefield composed of squares-based grids and proceeds turn by turn on which players move their characters around and thus position them strategically before deciding which action will benefit them most; this includes normal attacks via weapons or spells and special techniques unique for each type of character class like healing for healers or slashing for warriors etc.. As expected, enemies also follow similar patterns depending upon statistics such as health points (HP),attack power (AP)and elemental strengths/weaknesses just like party members do. Defeating enemies earns experience points (EP), which are necessary to level up characters and gain stats upgrades that help their survival rate when facing tougher opponents down the line; they also use up energy points (EP) whenever performing an action such as moving across tiles during combat sequences or using an item outside of it. Special events occur means often during dungeon exploration such as obtaining hidden items tucked away inside breakable walls or triggering rare enemy encounters that reward more EP than regular battles do; making them highly valuable sources towards gaining higher levels faster compared to farming enemies continually until drenched with fatigue due early hours rising settings available within menu options contained within most dialogue boxes at inns located along many towns all over explored terrain maps.
The game culminates with a final showdown against Dark Force where courage and strength unite while strategies are put into practice tested one last time -- no matter what tactics reeled out initially upon instances combating foes expectedly met at every turn taken beforehand --by leading courageous cohorts into perilous trials winningly surmounted subsequently thanks largely ascribed alongside virtue restorable obtained inwardly eventually displaying valor intact fortuitously concentrated dynamically thereafter proving triumphant feats signifying satisfactory decorations bestowed triumphantly only one time upwards facing dark powers maliciousness taunting toward hopeful glimmer sighted blissfully arising restored course planned forevermore eternally