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Super Bowling technical data
Name | Super Bowling |
System | Super Nintendo |
Year | 1992 |
Developer | Technos |
Genre | Sports |
"Super Bowling" is a charming and accessible bowling simulation video game developed by Athena and published by American Softworks for the Super Nintendo Entertainment System (SNES).
Released in 1992, the game offers players a realistic yet fun-filled bowling experience that captures the essence of the sport while providing engaging gameplay and a variety of modes.
As one of the early bowling games on the SNES, "Super Bowling" seeks to recreate the thrill of a bowling alley in the comfort of players' homes.
The game's simple and intuitive mechanics, coupled with its range of gameplay options, make it suitable for players of all ages and skill levels.
Gameplay in "Super Bowling" follows the rules and mechanics of traditional ten-pin bowling.
Players can select from a roster of characters, each with their own unique attributes and bowling styles.
The objective is to knock down as many pins as possible in a limited number of frames.
Players use the D-pad to position their bowler, adjust the angle of the throw, and control the power of the shot.
One of the standout features of "Super Bowling" is its intuitive control scheme.
By providing players with precise control over the positioning and power of their shots, the game captures the physicality of bowling while making it accessible to newcomers.
The use of the SNES controller's buttons for control enhances the simplicity of the gameplay.
The game features multiple modes to cater to different preferences: Exhibition Mode: In this mode, players can play a single game of bowling, competing against computer-controlled opponents or friends in multiplayer.
The mode offers the basic experience of bowling without any additional frills.
Tournament Mode: This mode adds a competitive element to the game, challenging players to participate in a series of matches against AI opponents.
Progression through the tournament is determined by performance and accumulated scores.
Practice Mode: Players can practice their bowling skills in this mode, allowing them to refine their technique, experiment with different angles and power levels, and hone their accuracy.
The graphics in "Super Bowling" capture the visual atmosphere of a bowling alley, featuring lane designs, pins, and characters with vibrant and colorful visuals.
The character models are detailed enough to distinguish between the different bowlers, adding a touch of personality to the game.
The game's visual style is straightforward and functional, focusing on delivering a clear representation of the bowling experience.
The audio design of the game complements the gameplay with a cheerful and upbeat soundtrack that sets a pleasant tone for the matches.
The sound effects, such as the rolling of the bowling ball, the clatter of the pins, and the reactions of the characters, contribute to the immersive experience and enhance the player's engagement.
"Super Bowling" received moderate reviews upon its release, with many players appreciating its straightforward and accessible gameplay.
While the game might not have offered the advanced features and mechanics of more recent bowling simulations, its focus on delivering a true-to-life bowling experience was well received.
In conclusion, "Super Bowling" for the Super Nintendo Entertainment System offers a simple and enjoyable bowling experience that captures the essence of the sport.
Its accessible mechanics and intuitive controls make it an ideal choice for players looking for a casual and fun bowling simulation.
While it may not have reached the heights of more complex bowling games, "Super Bowling" remains a charming and nostalgic title that allows players to relive the joy of a bowling alley from the comfort of their homes.