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Donkey Kong Jr. technical data
Name | Donkey Kong Jr. |
System | NES |
Year | 1986 |
Developer | Nintendo |
Genre | Puzzle |
Donkey Kong Jr. is a classic platforming video game released for the Nintendo Entertainment System (NES) in 1986. The game is the sequel to the original Donkey Kong, and was developed by Nintendo’s Research & Development 1 team, led by Shigeru Miyamoto.
In Donkey Kong Jr., players take control of the titular character as he attempts to save his father from captivity. The game consists of four levels, each with their own unique challenges and obstacles. In each level, players must collect keys while avoiding enemies such as sparks and snakes that aim to impede progress. Additionally, there are bonus areas where players can collect extra points and power-ups such as invincibility stars and hammers that provide temporary invulnerability to damage. Players can also use ladders to climb up or down levels, while vines allow them to swing across gaps in the platforms.
The main objective of each level is to reach the top of the stage where Donkey Kong Sr., who has been imprisoned by Mario, awaits rescue. If successful in rescuing him, players will move on to the next level; however if they are unsuccessful or time runs out before reaching him, they must try again from the beginning of the current level. After completing all four levels, players will be rewarded with a special ending screen featuring both Donkey Kongs celebrating their reunion.
Donkey Kong Jr., like its predecessor, was well received upon release for its vibrant graphics and engaging gameplay. Its soundtrack also made an impact on gamers at the time and has become one of the most iconic video game soundtracks ever created. It was later ported for other systems including Nintendo’s Game & Watch handheld console as well as numerous home computers such as Commodore 64 and ZX Spectrum. Today it remains a highly sought after title among retro gaming fans due its timeless appeal and nostalgia factor associated with it.