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Toejam & Earl technical data
Name | Toejam & Earl |
System | Genesis - Mega Drive |
Year | 1991 |
Developer | Johnson-Voorsanger Productions |
Genre | Action |
Toejam & Earl is a Sega Genesis/Mega Drive video game released in 1991 and developed by Johnson Voorsanger Productions. It follows the adventures of two alien rappers, Toejam and Earl, who have crash-landed on Earth after their spacecraft was struck by lightning. The objective of the game is to explore the randomly generated levels of Earth’s surface in order to locate pieces of their spaceship and ultimately return home.
The game is presented as an overhead view of the world, with Toejam and Earl running around collecting items while avoiding enemies. The player can switch between playing as either character at any point in the game, with each one having different abilities that must be used to progress through levels. For example, Toejam can jump higher than Earl and has a wider range of attack moves.
The levels are randomly generated each time the game is started so no two playthroughs are ever exactly alike. They contain various items such as presents which can help or hinder progress depending on what is inside them when opened; some presents contain helpful items like extra lives or power-ups while others may contain dangerous enemies or obstacles like giant chickens or bottomless pits. Each level also contains a number of Earthlings which must be avoided as contact with them will result in damage being taken by Toejam and Earl; these include humans, robots, animals, aliens and other creatures.
The music in the game consists mostly of funk and hip-hop tracks composed by John Baker which fit perfectly with the wacky nature of the game’s setting and characters. The visuals are also cartoonish yet detailed enough to give each level its own unique atmosphere; they feature bright colors, blocky 3D models for characters and objects, and plenty of silly animations that bring life to every scene.
Toejam & Earl has been widely praised for its innovative design elements, humorous writing style and catchy soundtrack; it was one of the first games to introduce randomly generated levels as well as an emphasis on exploration rather than combat or puzzles. It remains a cult classic today among gamers who still enjoy its unique blend of humor and challenge after all these years.