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Second Samurai, The technical data
Name | Second Samurai, The |
System | Genesis - Mega Drive |
Year | 1994 |
Developer | Vivid Image |
Genre | Action |
Second Samurai is a side-scrolling action platformer game by Sega for its 16-bit Sega Genesis/Mega Drive system, first published in 1993. It follows the story of Manta, a brave warrior with mysterious magical powers who must rescue his kidnapped village and bring peace to the land. The player must battle enemies on their journey up to the top of a mountain temple where Manta's quest will finally be completed.
Players navigate Manta through various stages featuring detailed environments - forests, swamplands, haunted castles and more - while fighting off hordes of enemies with a kinetic combination of martial arts moves and melee weapons such as swords, spears and shurikens. Along the way, they must traverse treacherous terrain while avoiding environmental hazards like spiked floors or acid pools. Boss encounters are also featured at the end of levels where a powerful enemy awaits to test Manta’s strength and courage before progressing further.
In addition to its unique art design stocked full of varied monsters, Second Samurai also features vivid color palette that captures the soft tone of the world it's set in wonderfully. Facial expressions of characters are crisp and full-of-life; whether it be a menacingly snarling enemy boss or cutesy allies that lend extra power-ups throughout different stages add extra atmosphere to the game’s overall experience. Players have three life energy bars which decreases as damage is taken from enemies or environmental hazards; however health refills can replenish these energy stores as players progress further into their journey as well as collectible power-ups scattered around treacherous terrain & Castle Ruins that grant bonus strength temporarily stored when acquired until need arises - vitality restoring drinks can also be used if desperate enough too! Magic potions allow special attacks like fire breathing dragon or fireball projectiles that help take down tougher situations too such as charging hordes faster!
The soundtrack adds ambiance to each level introducing an authentic Japanese feel to each stage; it ranges from ethereal forest music when exploring serene natural surroundings all the way up to assertive and aesthetically pleasing synths when encountering formidable bosses like colossal samurai guards & scary monsters! Furthermore sound effects ranging from weapon clangs upon contact with foes all inclusive down shouted cries during victory even display great effort in concluding nice audio representation for this title!
The development team behind Second Samurai put a tremendous amount of effort into making this ambitious sequel stand out among games released on Sega’s Genesis/Mega Drive console back then; being praised considerably at launchtime brought forth high respect especially due sheer graphical prowess & incredible responsive control layout provided convey solid gameplay experience trip second time around! Captivating stories held together with charming visuals give adventure sense worth noting still - so if ever wanting share nostalgia trip vintage titles recommend checking out futuristic alternative ‘Second Samurai’ one defray memories made ages ago...