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Spirou technical data
Name | Spirou |
System | Genesis - Mega Drive |
Year | 1995 |
Developer | Infogrames |
Genre | Action |
Spirou is a Sega Genesis (Mega Drive) title released in 1995 by Infogrames and designed by the relatively unknown developer, or merged with, Chris Oberth. It is based on the Spirou and Fantasio comic series starring the main character Spirou and his trusty sidekick Fantasio, created by Belgian comics giant Dupuis in 1938. The home port of this game puts you in control of both protagonists as they traverse various levels in order to collect items, runes, and solve puzzles; while evading enemies that try to impede their progress.
The game begins with evil Yazaki kidnapping Rob-Robotnik, husband of Seccotine’s daughter. As a result, she enlists the help of Spirou to save him. This leads him and Fantasio to embark on a mission filled with dangers across four different worlds populated by their own respective enemies. Each world features increasing levels of difficulty involving puzzles that must be solved before progressing forward. In addition to avoiding these threats from every angle, players are tasked with collecting rune stones spread out throughout each level which can then be used as ammunition against Yazaki’s robots who attack in waves at specific points during gameplay.
The game makes use of an open-world structure which allows for freedom of exploration and curiosity some games may lack. As players make their way through the various locales they are able to pick up helpful power-ups along the way such as extra health or coins which can then be used to purchase upgrades at stores found scattered across the map. Additionally they will find themselves swimming through treacherous water hazards or slipping past traps triggered by intricate switches placed cleverly throughout stages – not to mention having to frequently attempt mini-games like dodging rocks thrown at them by a menacing mechanic clown.
It is obvious Spiral takes its inspiration from classic 16-bit video games such as Super Mario World but manages to incorporate more original elements like mini games which become more complex as you progress further into the narrative lending it an unusually great sense of challenge compared even other titles within its genre back then. With its playability bounding creativity its fans cite that it was definitely one of those underrated gems meant for only true gaming aficionados due largely in part to its deceptive simplicity owned graphical appeal despite being released 20 years ago now!