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Power Monger technical data
Name | Power Monger |
System | Genesis - Mega Drive |
Year | 1992 |
Developer | Bullfrog Software |
Genre | Simulation |
Power Monger was a real-time strategy game developed by Bullfrog Production and published by Electronic Arts for the Sega Genesis (Mega Drive) console. It was released in 1992 in Japan, Europe, and Australia.
The game puts players in charge of a kingdom, allowing for full control over its government, court proceedings, taxation, military forces and economy. Each nation has its own advantages and disadvantages which push the level of competition between players and adds to the game’s strategic complexity.
Players begin Power Monger with 100 peasants who are randomly scattered at various locations on a map. The goal is to build up a powerful empire using limited resources while competing against other nations. As such, players must use their city's population, health, wealth and culture to begin building up their forces while defending against enemy invaders and increasing in size.
Players can interact with one another through negotiations or even through warfare if necessary – units have special abilities that can be used in battle depending on their type; some types can cause earthquakes or flash floods while others can spy on opponents' military movements or sabotage their production lines.
Prosperity of each nation depends heavily on taxation: enforcing higher taxes will increase the player’s coffers but may lead to an uprising if handled poorly; this makes taxation decisions as important (in some cases more important) than land conquest decisions. Appropriate spending is also important as it can be used to win goodwill from citizens or create jobs for unemployed peasants – leaving them without work may damage morale across the entire region.
Players can also expand their domain beyond mere battles and economic transactions by constructing fortifications, churches and craftsmanship ramps in order to improve conditions for all citizens within their territory; walls help keep out raiders while essential buildings encourage growth. Kings and Queens decide how many of these facilities they want while making sure they don't spread themselves too thin financially or militarily. Players also need to manage religious conflict; every religion has its own customs that determine how well religion spawns among different varieties of people (Christians vs Muslims vs Hindus etc).
Like many other real-time strategy games including Civilization II, Power Monger offers no definite means for attaining victory – it’s up to player creativity when deciding which methods will achieve success best depending on the desired outcome whether through peace or prosperity through militaristic feat – those who appreciate challenges will enjoy conquering the world via trading goods instead of carving up territories forcibly. Whether it being forging diplomatic relations with foreign empires or deigning effective taxation policies – your ultimate goal is always subject to preference drastically influencing what you'll experience along your journey towards becoming ruler of all you rule over for better...or worse - Never underestimate the power mongering side of things!