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Master of Monsters technical data
Name | Master of Monsters |
System | Genesis - Mega Drive |
Year | 1991 |
Developer | SystemSoft |
Genre | Simulation |
"Master of Monsters" is a turn-based strategy game developed by SystemSoft and released in 1991 for the Sega Genesis/Mega Drive console.
The game takes place in a fantasy world where players control armies of monsters to conquer and defend territories.
Players begin the game by selecting one of five wizards, each with their own unique abilities and spells.
Once a wizard is chosen, players must then build their army by summoning various monsters to fight for them.
Each monster has different attributes such as attack power, movement speed, and special abilities.
Some monsters are better suited for attacking, while others are better for defense or for casting spells.
The game is played on a hexagonal grid, with each hex representing a different type of terrain.
Terrain affects movement speed and defense, with some terrains providing bonuses or penalties to certain types of monsters.
Players must carefully plan their movements and use terrain to their advantage in order to win battles.
The gameplay of "Master of Monsters" is turn-based, with players taking turns moving and attacking with their monsters.
Players must use strategy and tactics to outmaneuver and defeat their opponents.
Combat is resolved by rolling dice to determine the outcome of attacks, with the strength of the attack determined by the attacking monster's stats and the defending monster's defense.
In addition to combat, players must also manage resources such as gold and mana.
Gold is used to summon new monsters and purchase items, while mana is used to cast spells.
Spells range from offensive spells that deal damage to enemies, to defensive spells that protect the player's army, to utility spells that allow the player to summon or transport monsters.
The game features a single-player mode where players must conquer a series of territories and defeat enemy wizards, as well as a two-player mode where players can compete against each other in head-to-head battles.
The single-player mode features a campaign map where players must conquer territories in a set order, with each territory becoming progressively more difficult.
One unique aspect of "Master of Monsters" is its monster evolution system.
As monsters gain experience points from battles, they can evolve into more powerful forms with higher stats and new abilities.
Players can choose which path to take when evolving a monster, allowing for a wide variety of monster types and strategies.
The graphics and sound of "Master of Monsters" are decent for the Sega Genesis/Mega Drive console.
The game features colorful sprites and detailed terrain graphics, and the sound effects and music are suitably epic.
However, the game's graphics and sound are not particularly impressive compared to other games of its time.
One criticism of "Master of Monsters" is its slow pace.
The game can take a long time to complete, with battles sometimes dragging on for multiple turns.
This slow pace may be off-putting for some players, particularly those looking for a more action-packed gaming experience.
Overall, "Master of Monsters" is a solid turn-based strategy game that offers a unique and engaging gameplay experience.
The game's monster evolution system and diverse array of monsters and spells allow for a wide variety of strategies, while its slow pace and challenging AI provide a satisfying level of difficulty.
While the game's graphics and sound may not be as impressive as other games of its time, "Master of Monsters" remains a fun and engaging strategy game for fans of the genre.