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Nazo Puyo Aruru no Ru technical data
Name | Nazo Puyo Aruru no Ru |
System | Game Gear |
Year | 1994 |
Developer | Compile |
Genre | Puzzle |
Nazo Puyo Aruru no Ru is a puzzle video game developed and published by Sega for the Sega Game Gear in 1992. It is an entry in the popular Nazo Puyo series of puzzle games, which started on the MSX2 computer in 1991. The game was released exclusively in Japan, but has since been fan-translated into English and other languages.
The gameplay of Nazo Puyo Aruru no Ru is similar to that of its predecessors, with players attempting to clear a board of colored blocks by matching four or more of the same color. When blocks are cleared, they disappear from the board and new blocks fall into place from above. The main objective is to achieve a high score by clearing as many blocks as possible before the board becomes too full and a "game over" occurs.
The main difference between Nazo Puyo Aruru no Ru and earlier entries in the series is its addition of several new features, such as four-player support via link cable, multiple difficulty levels, various bonus items that can be collected during play, and an "adventure mode" which pits players against computer-controlled opponents in a race to clear certain boards before their opponent does.
The game also includes several mini-games which can be unlocked after completing certain objectives within adventure mode. These mini-games include variations on traditional Nazo Puyo such as "Puyopu", where players must clear large amounts of blocks quickly; "Kurukuru", where players must make chains of four or more blocks; and "Advent", where players must collect items while avoiding enemies on a scrolling board.
Overall, Nazo Puyo Aruru no Ru is an enjoyable puzzle game that offers plenty of content for fans of the series. Its colorful visuals and catchy music make it easy to pick up and play, while its variety of modes provide enough challenge for experienced gamers as well.