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Sim City technical data
Name | Sim City |
System | Super Nintendo |
Year | 1991 |
Developer | Maxis Software |
Genre | Simulation |
Sim City for the Super Nintendo Entertainment System (SNES) is a city-building and management simulation video game developed by Maxis and published by Nintendo. The game was released in 1994 and is the first installment of the SimCity series on a home console platform.
The player takes on the role of mayor of an urban area and must manage its growth, construction, taxation, public services, and other aspects of city life. The primary goal of the game is to create a thriving metropolis that can withstand natural disasters such as fires, earthquakes, floods, and tornadoes. Players are also tasked with keeping their citizens happy by providing them with services like police stations, fire departments, hospitals, schools, parks, transportation networks (roads and railways), stadiums, airports, seaports.
Players can also customize their city with different types of buildings including residential zones (low wealth to high wealth), commercial zones (shops and businesses), industrial zones (factories and warehouses), parks (for recreation), power plants (to provide electricity), water pumps (to provide water supply) , sewage treatment plants (to deal with waste disposal) , airports (for international connections) , seaports (for imports/exports) , sports stadiums/arenas (for entertainment). Additionally players can also purchase land from neighboring cities to expand their own metropolis or sell excess land to generate revenue.
The game features a variety of challenges for players to overcome including natural disasters such as fires or earthquakes which require quick response from the mayor in order to limit damage; budgeting which requires careful planning in order to balance income from taxes against expenditures for public services; crime which needs to be kept under control through police presence; pollution which needs to be managed through proper placement of factories and power plants; traffic congestion which needs attention through efficient road layouts; population density which must be monitored in order to keep up with demand for housing; zoning regulations which must be followed when constructing new buildings; infrastructure maintenance which requires regular repairs on roads and bridges; education levels which need improvement if citizens are going to find suitable employment; health care access which needs improvement if citizens are going to have access to quality medical care.
In addition to all these challenges players will also receive rewards based on their performance such as awards from newspapers or even special occasions like birthdays being celebrated by their citizens. All this makes Sim City an enjoyable experience where players can exercise creative problem solving skills while trying to build up their own personal utopia!