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Space Shuttle Project technical data
Name | Space Shuttle Project |
System | NES |
Year | 1991 |
Developer | Absolute Entertainment |
Genre | Action |
The Space Shuttle Project was a groundbreaking venture for the Nintendo Entertainment System (NES).
It was an ambitious project to create a game based on the iconic space shuttle missions of the 1980s.
The project was spearheaded by Nintendo's legendary game designer Shigeru Miyamoto and was released in 1986.
The game featured a number of levels that were set in outer space, including realistic depictions of the actual shuttles used during the real-life missions.
Players had to navigate their way through various obstacles while avoiding enemies and collecting power-ups.
The objective was to complete each level as quickly as possible in order to progress further into the game.
The graphics were simple yet effective, with characters and objects being rendered in 8-bit sprites.
The sound design added to the atmosphere, with a series of beeps and bloops creating an immersive experience for players.
In addition, players could also choose from several different music tracks that would play during gameplay.
The Space Shuttle Project was one of the first games to feature a two-player mode which allowed friends and family members to compete against each other.
This added an extra layer of competition and replayability, making it even more fun for gamers to come back again and again.
In spite of its ambitious scope, the Space Shuttle Project did receive some criticism due to its repetitive nature and lack of depth.
However, this didn't stop it from becoming a beloved classic amongst NES fans all over the world.
Its influence can still be seen today in modern titles such as No Man's Sky or Elite Dangerous which feature similar space exploration mechanics albeit on a much grander scale.
Overall, the Space Shuttle Project is remembered fondly by many gamers who experienced it firsthand during its heyday on the NES platform.
It remains a testament to Nintendo’s ambition when it comes to pushing boundaries with their video games, setting new standards for how they should look and feel even today after decades have passed since its release date