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Resident Evil Gaiden technical data
Name | Resident Evil Gaiden |
System | Game Boy Color |
Year | 2001 |
Developer | M4 |
Genre | Puzzle |
Resident Evil Gaiden, released in 2001 for the Nintendo Game Boy Color, is a unique installment in the popular Resident Evil series. It departs from the traditional survival horror elements of the main series to become an action-adventure game with RPG elements. While Resident Evil Gaiden was not particularly well-received by critics, it has since gained a cult following among fans of the franchise and those who enjoy quirky portable games.
The game follows two protagonists: Leon S. Kennedy and Barry Burton, both of whom are veterans from earlier Resident Evil titles. They are tasked with investigating strange occurrences on board a cruise ship called the Starlight that is owned by Umbrella Corporation, the sinister pharmaceutical company responsible for much of the horror seen in previous entries in the series. The pair soon discovers that a new virus has been released on board, transforming many of its passengers into zombies and other creatures. In order to save them and prevent further destruction, Leon and Barry must fight their way through hordes of monsters while searching for clues about what happened on board the ship.
Gameplay in Resident Evil Gaiden is vastly different from other installments in the series. Instead of exploring 3D environments and solving puzzles like in earlier games, players take direct control over Leon or Barry as they move around 2D environments filled with enemies to be fought using weapons like handguns, shotguns, and grenades. Battles take place from an overhead perspective reminiscent of classic RPGs such as Final Fantasy VI or Dragon Quest IV; when enemies are encountered on screen they can be attacked using various weapons or items found throughout levels.
In addition to battles against monsters, players will also have to solve puzzles scattered throughout each level in order to progress further into the game’s story; these range from finding keys or codes to accessing hidden areas or manipulating objects within levels themselves. The game also features numerous side-quests where players can collect items which can be traded at certain points for rare weapons or upgrades; these side-quests add some replayability to an otherwise linear experience.
Resident Evil Gaiden also features some light RPG elements such as character stats which can be upgraded using experience earned by defeating enemies in battle; upgrading these stats will allow characters to take more damage when attacked as well as deal more damage when attacking enemies themselves. This adds some strategic depth to combat encounters which would otherwise become repetitive after extended play sessions; however, there is no way to customize individual characters beyond increasing their base stats so this aspect may not appeal to all players looking for more customization options than what’s available here.
Overall, Resident Evil Gaiden offers an interesting spin on traditional action-adventure games that longtime fans of the series may find appealing despite its flaws; it provides an opportunity for gamers looking for something different than what’s usually offered by portable games while still remaining faithful enough to its source material that longtime fans won’t feel too alienated by it either. Though it may not be everyone’s cup of tea due to its quirks and shortcomings, anyone looking for a unique portable gaming experience should give Resident Evil Gaiden a try – you may just find yourself pleasantly surprised!