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Missile Command technical data
Name | Missile Command |
System | Game Boy Color |
Year | 2000 |
Developer | Code Monkeys |
Genre | Arcade |
Missile Command was one of the most popular video games of the 1980s.
Developed by Atari and released in 1980, Missile Command was a top-down shooter where players had to defend their cities from endless waves of incoming missiles.
The game was ported to the Nintendo Game Boy Color in 2000, giving a new generation of gamers the opportunity to experience this classic arcade title.
In Missile Command, players take control of three missile bases situated on either side of a city.
The object is to protect the city from an ever-increasing number of enemy missiles by launching countermeasures from your own missile bases.
The game features three difficulty levels – easy, medium, and hard – each with its own unique set of enemies and strategies.
As you progress through the levels, the number and types of enemies become more challenging.
The controls for Missile Command are simple but effective: use the directional pad to move your cursor around on screen and press A or B to launch a missile at an enemy projectile or base.
You can also use select to pause the game or start over if you need a break from all that action! The graphics in Missile Command are bright and colorful, with detailed backgrounds featuring mountains, buildings, trees, and other scenery.
The enemy projectiles are represented by various shapes such as triangles and circles while your own missiles look like small rockets with yellow trails behind them.
There is also a variety of sound effects accompanying every action; explosions when an enemy projectile is destroyed or when one hits your base; alarms for warning you when there are too many enemies on screen; and even some digitized speech samples which give instructions during gameplay as well as some humorous lines after completing each level.
One of Missile Command's main draws is its two-player mode which allows two people to battle against each other simultaneously using link cables (or four people using the Super Game Boy peripheral).
This adds an extra layer of strategy as both players must coordinate their efforts in order to survive while competing for power-ups which increase their missile capacity or provide other bonuses such as invincibility or faster reloading times.
Missile Command for Nintendo Game Boy Color is an excellent port that captures all the excitement and challenge present in its original arcade version while adding some new touches specific to portable gaming systems such as battery saves so that you can pick up where you left off at any time.
With its simple yet deep gameplay mechanics combined with vibrant visuals and catchy sound effects, it's easy to see why this classic still holds up today almost 20 years after its initial release on home consoles.