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Pitfall II technical data
Name | Pitfall II |
System | Master System II |
Year | 1985 |
Developer | Activision |
Genre | Action |
Pitfall II: Lost Caverns is a side-scrolling platform video game developed by David Crane and published by Activision for the Atari 2600 in 1984.
The game was later ported to other home consoles, including the Sega Master System, in 1986.
In Pitfall II, players control the protagonist, Pitfall Harry, as he travels through a series of underground caverns to rescue his niece Rhonda and her cat Quickclaw.
The game features multiple levels, each with its unique challenges and obstacles, including pits, rolling logs, fire, and enemy creatures.
The Sega Master System version of Pitfall II is a faithful port of the Atari 2600 classic, featuring the same levels, gameplay mechanics, and character designs.
The graphics and sound are well-optimized for the hardware, offering smooth animations and satisfying sound effects.
One of the key features of Pitfall II is its non-linear gameplay, allowing players to explore the caverns in any order they choose.
This added a level of replay value to the game, as players could try different routes and discover new secrets and shortcuts.
In terms of controls, Pitfall II is intuitive and responsive, making it easy for players of all skill levels to jump, swing, and navigate through the caverns.
The game also features a two-player mode, allowing players to team up and take on the challenges together.
Overall, Pitfall II: Lost Caverns for the Sega Master System is a classic platformer that offers challenging and rewarding gameplay, non-linear exploration, and a high level of replay value.
It's a must-play for fans of the genre and a great addition to any Sega Master System library.