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Ghostbusters technical data
Name | Ghostbusters |
System | Master System II |
Year | 1987 |
Developer | Activision |
Genre | Action |
"Ghostbusters" is a video game based on the popular 1984 film of the same name.
The game was developed and published by Sega for the Sega Master System, a home video game console that was released in the late 1980s.
In the game, players take on the role of Peter Venkman, Raymond Stantz, and Egon Spengler, the Ghostbusters from the film.
The objective of the game is to capture ghosts and earn money to upgrade the player's equipment.
The game is divided into two parts: an overhead map view and a side-scrolling action view.
In the overhead map view, players can move the Ghostbusters' car around the city, searching for ghosts.
Once a ghost is found, players must navigate through a side-scrolling level, capturing ghosts and avoiding obstacles.
Players can use a variety of equipment to capture ghosts, including the proton pack, which allows players to fire a stream of protons at ghosts, and the trap, which is used to capture the ghosts once they have been weakened by the proton pack.
Players can also earn money by capturing ghosts, which can be used to purchase upgrades for the Ghostbusters' equipment.
The game features several levels, each with its own unique set of ghosts and obstacles.
Some levels take place in iconic locations from the film, such as the Sedgewick Hotel and the New York Public Library.
The game also features boss battles, which take place at the end of each level and require players to use a combination of strategy and skill to defeat.
One of the key features of the "Ghostbusters" Sega Master System game is its use of digitized voices and sound effects taken directly from the film.
This added to the game's immersive experience and helped players feel like they were truly part of the Ghostbusters team.
The graphics in the game were also well-done, with detailed sprites and backgrounds that accurately represented the locations and characters from the film.
The game's controls were also intuitive, making it easy for players of all skill levels to pick up and play.
Overall, "Ghostbusters" for the Sega Master System was a well-crafted game that successfully captured the spirit of the film.
Its mix of action and strategy, combined with its use of digitized voices and sound effects, made it a fan favorite and helped cement its status as a classic video game.
As it was released in 1989, it had some limitations in terms of technical capabilities and gameplay compared to the newer games of that time, but it still holds up as a fun and nostalgic experience for those who remember it.
The game was received positively upon its release, and it has since gained a cult following among fans of the Ghostbusters franchise and retro gaming enthusiasts.