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Dragon Crystal technical data
Name | Dragon Crystal |
System | Master System II |
Year | 1990 |
Developer | Sega |
Genre | RPG |
Dragon Crystal is a role-playing video game developed by Sega for the Sega Master System, released in Japan in 1986 and later in North America and Europe in 1989.
The game is set in a fantasy world filled with dungeons, treasure, and mythical creatures.
Players take on the role of a hero tasked with exploring the game's many dungeons, defeating enemies, and collecting treasure.
One of the defining features of Dragon Crystal is its unique, turn-based combat system.
Rather than using traditional RPG battle mechanics, the game uses a "time-based" system, where each character takes turns based on their agility rating.
This means that faster characters can attack more frequently, while slower characters may have to wait longer before taking their turn.
Players can choose from a variety of spells and attacks, each with its own unique effects and strengths.
Another key aspect of Dragon Crystal is its randomized dungeon generation.
Each time the player enters a dungeon, the layout, enemies, and treasure will be different, providing a fresh experience every time.
This adds to the game's replayability and keeps the player engaged and challenged.
In terms of graphics and sound, Dragon Crystal is a typical 8-bit game of its time, with colorful, blocky graphics and a simple, catchy soundtrack.
The game's visuals and audio do a good job of conveying the game's fantasy setting, and the various creatures and environments are memorable and well-designed.
The story of Dragon Crystal is relatively straightforward, with the player taking on the role of a hero who is on a quest to save the world from evil.
The game does not have any voice acting or cutscenes, but the player is presented with brief text descriptions of events and locations throughout the game.
One of the most interesting things about Dragon Crystal is its structure.
Unlike most RPGs, the game is divided into three distinct phases.
In the first phase, the player is free to explore the game's overworld, talk to non-playable characters, and enter dungeons.
In the second phase, the player is inside the dungeon and must navigate through a series of rooms and battle enemies.
In the final phase, the player returns to the overworld, where they can use the treasure and experience they have acquired to level up and become stronger.
This structure adds an extra layer of depth to the game and makes it stand out from other RPGs of its time.
In conclusion, Dragon Crystal is a unique and memorable RPG for the Sega Master System.
Its unique turn-based combat system, randomized dungeons, and structured gameplay make it an engaging and challenging experience for players.
Although the game may not be as well-known as other RPGs of its time, it is a hidden gem that is definitely worth playing for fans of the genre.