Play Side Pocket Online
Side Pocket technical data
Name | Side Pocket |
System | Genesis - Mega Drive |
Year | 1992 |
Developer | Data East Corporation |
Genre | Sports |
Side Pocket is an arcade-style video game developed by Data East and released in arcades in 1986 and later ported to multiple home consoles. It was one of the first billiards games for home platforms to offer a complete set of 8 ball rules, with subsequent versions offering nine-ball, cribbage, and other game types. The game has been ported across various Sega platforms from the Master System to the Sega Saturn, including ports for Nintendo Entertainment System (NES) and Nintendo Game Boy.
The main objective of Side Pocket is to clear all of the balls on the table with accuracy and skill before your opponent does. To do this, you must use a cue stick to guide the ball into designated pockets on the table; each pocket earns more points (and more money) than just placing random coloured balls into any pocket on the screen. Different levels have different obstacles such as bumpers and rubberized sides, but these features can be turned off in certain settings. Power shots are also featured in some versions of Side Pocket; they allow a player to speed up a shot or perform special ‘power’ shots which make it easier to direct a ball into specific target pockets. Special techniques such as spin shots using left or right rotation can be used throughout many levels in order to attain wider angles off certain bank pockets or corners – adding an extra level of skill.
Side Pocket comes with multiple modes of play: single player versus CPU (Computer), two players versus each other, tournament style formats where players take turns playing against opponents, etc. As well as being able to choose your difficulty level for traditional scores there is also an optional shop in which virtual items can be purchased such as different cues, attire for your character and better tools for practice like aiming lines & power meters (not all versions include this feature).
Beyond core gameplay activities there are mini games included also on some ports; Snooker & Poker tables which act as additional passes/distractions from usual pool action gameplay modes; these come with passwords so you can skip between sections if desired easily without having to complete missions entirely through normal way unless encouraged by a challenge format instead. Other than that standard pool physics apply when angle & velocity weighting go into effect during aim & shoot sequences providing real time feedback calls accordingly after strikes hit targets; sure enough when playing casually no indicators may appear apart from obvious potential pinspot denotations before any such gameplay mechanic would become visible at all towards benefits associated with better technique strategy overall performance stats improvements gradually over time spent between rounds taking their turns accordingly too!