Play Risk Online
Risk technical data
Name | Risk |
System | Genesis - Mega Drive |
Year | 1994 |
Developer | Sculptured Software |
Genre | Strategy |
Risk is a turn-based strategy game released for the Sega Genesis Mega Drive in 1991. The game is designed to represent the classic board game of the same name and is based on manipulating strategy to gain control of the world from enemy players. Players can choose from five different computer opponents, each with their own unique difficulty level and strategies. The goal of Risk is to use strategic tactics to increase one’s armies and continents, while thwarting your opponent's progress.
Players start out with a handful of armies that they can use to take over neutral territories or attack neighboring regions under their opponent's control. At the beginning of each round, players roll dice to determine their fate: strength, size and number of invasions on the battlefield. Depending on how well they roll, they will have more or less success in advancing their forces across international borders. In addition to invasion tactics, players can use clever diplomacy and bargaining to try to convince other players to join them in alliances or cease-fires, allowing temporary bouts from invading enemy lands.
Once a player has accumulated enough military strength– fighting off all opposition–they must then move further into enemy territory and occupy it fully before moving onto another region for further conquest; this may include commanding an airlift operation whereby more troops are delivered via helicopter type aircraft if necessary. In essence, these missions act as mini-game challenges interlaced within the main campaign game and aim at stretching existing offensive positions further outwards as one marches across different countries/continents during a full scale invasion – conquering territory after territory until some sort of ultimate global domination status arises – thus winning our protagonist his or her 'risk' title!
In order for one to take over a continent entirely, armies would need be placed strategically at different points along its border (as well as those connected by land bridges) alongside maintaining a powerful HQ located at its center– this allows players to come out with dominant victories no matter what adversary stands in their way! Other strategies would involve sending fleets of tanks or bombing run operations -all aiming towards crushing whatever remains behind front line defensive walls or naval bases built upon nearby seaside regions so as not lose any time while invading! Last but not least there still exists a certain degree of luck involved when playing Risk games; perhaps having only 4 defending units left against an opposing force 13 strong means your fate still relies mainly around random dice rolls – therefore cementing that standard 'risk taking' characteristic so popularly associated with classic board gaming experiences :).