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Rise of the Robots technical data
Name | Rise of the Robots |
System | Genesis - Mega Drive |
Year | 1994 |
Developer | Mirage Technologies |
Genre | Fighting |
The Rise of the Robots is a classic fighting game developed by Mirage Technologies and released by Time Warner Interactive in 1994 for the Sega Genesis Mega Drive. The game is set in a dystopian futuristic world where robots have taken over and are now ruling their domain. The player takes on the role of an experimental soldier, sent out to defeat the renegade robots in an effort to restore order.
The game features nine unique characters that can be selected from during gameplay. Each has its own unique skills, abilities and weapons which can be modified throughout the course of play. These different characters come with various abilities that make them each suited for different tactics such as close-combat or long-distance strikes. For example, the Steel Crusher has strong defensive capabilities but relatively weak attacking abilities, while Shadow Demon comes well equipped for rapid assaults.
In addition to choosing from these unique robots, each character also has their own ‘bot’ which is present throughout the entire game. These ‘bots’ are computer controlled allies that players must rely upon during battle as they cannot directly control them. The ‘bots’ can learn basic attacks or develop more complex strategies as they progress through levels becoming more effective over time.. Additionally, each level offers access to special powerups which augment these allies giving each character additional benefits on their journey.
The core objective in Rise of the Robots is to guide one's chosen robot through all four stages of each level culminating in confronting and defeating the robotic bosses at each stage's conclusion – it being required that all regular stages are completed before any boss may be battled (with dying resulting in being reverted back to the start of the respective stage). As such, there are many enemies placed within levels providing fierce resistance while playing hindering progress – thus making use of 'bot' allies increasingly important when attempting harder difficulties due varying amounts of damage these mechanical foes output with each attack with some doing considerable damage if not properly recorded using 'blocks'.
In closing Rise Of The Robots provides an intense fighting experience immersing players into its distinctive aesthetic full cinematics preceding battles and along with its slick user interface remains today an enjoyable title deserving revisiting – particularly so being regarded as featuring among its kind one of earliest 3D art styles thereby making this game continue influence future titles almost twenty years later!