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Pete Sampras Tennis technical data
Name | Pete Sampras Tennis |
System | Genesis - Mega Drive |
Year | 1994 |
Developer | Codemasters |
Genre | Sports |
Pete Sampras Tennis is a tennis video game released by Sega Genesis/Mega Drive in 1993. The game features the technically proficient Pete Sampras, one of the most successful tennis players in history, as its main star. The game was critically acclaimed and won several awards.
The main feature of the game rests upon its excellent physics engine that accurately simulates the motion of a ball thrown and bounced off an artificial court at different angles and velocities coupled with interesting play modes where players can experience tournament play or practice within the game. Each shot such as topspin, slice, lob shots etc are executed accurately by pressing specific buttons in combination with the directional pad or joystick and require skillful response time by the player to extend rallies while expertly placing returns into all nooks and crannies of their opponent's court. Players have a wide choice on control actions such as running, jumping, serving and even diving to return difficult shots as well as more strategic options like setting up opponents for subsequent shots from other side of the court when placed in precarious situations. Additional high risk “Power Shots” could also be made available if three stars happen to flash at bottom of your player which would result in instantaneous victory if pulled off properly without fail. Thus incorporating a unique gambling element that rewards those who take risks but penalizes those for inaccuracies. Lastly it was no surprise that two-player mode was also included which further expanded replay value .
Gameplay wise Pete Sampras Tennis offers quick action paced tennis matches filled with realistic movement , movements , sound effects and commentary by real commentators adding some life into matches as well satisfying users appetite for competition against friends or computer counterparts . Even though visuals are indeed reasonable given hardware limitation ensuring user attention focused on gameplay itself rather than being distracted by hightened graphical quality resulting in diminished satisfaction with minimal disruption to fluidity while avoiding boredom due to numbing effect often caused by overemphasis on graphics alone . One noteworthy inclusion is hard hitting music throughout each match energizing players during intense rallies giving dramatic sense of increase stakes against computer bots or opponents alike despite relying on simplistic retro inspired ditties perfectly suiting ears familiarity with 8bit classical compositions typically found early 90s consoles .
In conclusion Pete Sampras Tennis remains classic example Sega Mega drive / Genesis library showcasing fast action competitive gaming whilst taking no prisoners wielding adequate challenge whether experienced competitively between friends or equally against single/mutliplayer settings AI opponents making truly worthy sport experience exceed expectations pushing boundaries just enough making worthwhile start end interest experienced player regardless platform generation .