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Panorama Cotton technical data
Name | Panorama Cotton |
System | Genesis - Mega Drive |
Year | 1994 |
Developer | Success Corp. |
Genre | Shooter |
Panorama Cotton is a vertically-scrolling shoot ‘em up, developed by Hot-B and released for the Sega Mega Drive/Genesis console in 1994. The game follows Cotton, a sorceress who sets out on a mission to save her kingdom from the clutches of an evil sorcerer known as Valgas.
The objective of Panorama Cotton is to progress through eight different levels – each consisting of three stages – and fight through hordes of monsters and bosses before finally confronting Valgas himself. At the beginning of each level, the player is given choices between two possible paths which they can take in order to reach the end goal; however, certain sections may only be accessible with specific items collected en route.
Gameplay takes place within an array of environments ranging from forests to castles and flying ships, all lushly detailed with 16-bit visuals. Fluid character animations bring each stage alive while vivid enemy sprite designs give each creature its unique personality in combat. The game also features two player cooperative mode allowing both players to proceed together throughout the adventure. During levels, power ups either found or lost upon destroying enemies can increase weapons strength, speed or extend invincibility frames.
The soundtrack for Panorama Cotton was composed by Kinuyo Yamashita (the composer for multiple Castlevania titles) adding idyllic melodies often suited perfectly to particular stages encountered - from thumping piano numbers during boss battles to ebullient waltzes passing amidst scrolling skies. Additionally during cut scenes ensconced within play a narrator offers bits information about stages or introduces story elements occasionally linking any subsequent locations ahead when approaching them as well as during occasional conversations had with NPCs around the main lands.
Panorama Cotton has been praised for its atmospheric presentation complete with sumptuous backdrops engaging layers of parallax scrolling alongside memorable enemy sprites orchestrated against intricate musical paintstrokes accenting the crux if it’s core saga; though criticized for minor technicalities such as dueling soundtracks at times resulting in muffled audio effects said critique seemingly petty especially when looking back at this collaboration between Sega their third party developers Hot-B considering today's era’s standards rendering it quite possibly one of their finest joint efforts still sought after upon modern hardware formats since making it's debut during those glorious days long gone past in yesteryear.