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HardBall '95 technical data
Name | HardBall '95 |
System | Genesis - Mega Drive |
Year | 1995 |
Developer | Cygnus Multimedia Productions |
Genre | Sports |
HardBall '95 is a baseball simulation game that was released for the Sega Genesis (also known as the Mega Drive) in 1995.
Developed by MindSpan and published by Accolade, the game was the fifth installment in the HardBall series and built upon the success of its predecessors with improved graphics, gameplay, and features.
The game features several modes of play, including Exhibition, Season, Playoffs, and All-Star Game.
In Exhibition mode, players can quickly jump into a single game against the computer or a friend.
In Season mode, players can play through an entire baseball season, managing their team's roster and making strategic decisions to lead their team to the championship.
Playoffs mode allows players to skip the regular season and jump straight into the postseason, while the All-Star Game mode allows players to assemble their own team of all-star players and compete against other all-star teams.
One of the standout features of HardBall '95 was its improved graphics.
The game featured detailed player models and animations that were a significant step up from previous entries in the series.
Players could see the individual facial features of each player, as well as the unique colors and logos of each team's uniforms.
The game's animations were also smoother and more realistic, with players running, throwing, and swinging the bat in a way that was more closely aligned with real-world baseball.
Another key feature of HardBall '95 was its deep gameplay mechanics.
The game allowed players to control every aspect of their team's performance, from pitching and batting to fielding and base running.
Players could choose from a wide variety of pitches and batting styles, each with their own strengths and weaknesses.
They could also set their team's defensive alignment and make substitutions to optimize their performance.
The game's artificial intelligence was also very impressive for its time.
The computer-controlled teams played realistically, making strategic decisions and reacting to the player's moves in a way that felt natural.
For example, if the player was consistently throwing high fastballs, the computer would adjust its batting approach to take advantage of that weakness.
In addition to its core gameplay, HardBall '95 also featured several unique and innovative features that helped to set it apart from other baseball simulation games.
One of these was the ability to create custom players and teams.
Players could create their own avatars and assign them to any position on the field, as well as design their own team logos and uniforms.
The game also featured a detailed statistical tracking system that allowed players to keep track of their team's performance over the course of the season.
This included stats such as batting average, home runs, and earned run average, as well as more advanced metrics like on-base percentage and slugging percentage.
The game even had a Hall of Fame section where players could see their created players' career statistics and achievements.
HardBall '95 also had a multiplayer mode that allowed players to compete against each other in head-to-head matches.
This was a popular feature, as players could test their skills against friends or family members in a friendly, competitive environment.
Overall, HardBall '95 was a well-crafted baseball simulation game that built upon the success of its predecessors with improved graphics, gameplay, and features.
Its deep gameplay mechanics, impressive AI, and innovative customization options helped to make it a standout title in the crowded sports simulation genre.
While it may not have the same level of graphical fidelity or advanced features as modern baseball simulation games, it remains a classic title for fans of the genre and a testament to the enduring appeal of baseball as a sport.