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Tomb Raider technical data
Name | Tomb Raider |
System | Game Boy Color |
Year | 1999 |
Developer | Core Design Ltd. |
Genre | Puzzle |
Tomb Raider for Nintendo Game Boy Color is a classic action-adventure game released in 1998. It was developed by Core Design and published by Eidos Interactive. The game was well-received upon its release, with critics praising its graphics, controls, and storyline.
The story of Tomb Raider follows Lara Croft as she searches for an ancient artifact called the Scion of Atlantis. Players must explore ancient ruins, solve puzzles, and battle enemies as they progress through the game. Along the way, they will encounter a variety of creatures from mythological creatures to dinosaurs.
Gameplay in Tomb Raider consists of platforming elements such as jumping and climbing ledges as well as shooting enemies with a variety of weapons such as pistols and shotguns. Players can also use special items that help them progress through levels such as flares that light up dark areas or grappling hooks to reach higher areas.
The level design in Tomb Raider for Game Boy Color is varied and expansive despite being on a handheld console. There are many hidden areas to discover throughout each level including secret passages and bonus items that add replay value to the game. Additionally, the puzzles are challenging yet rewarding when solved correctly.
Graphically, Tomb Raider looks great for a Game Boy Color game with detailed environments that capture the atmosphere of its console counterparts perfectly. The music is also great with an epic soundtrack that fits the mood of each level perfectly.
Overall, Tomb Raider for Game Boy Color is an excellent action-adventure title that stands out among other games on the system due to its high production values and engaging gameplay mechanics. Fans of the series will be pleased with this version while newcomers will find plenty to love about it too!